New Post: Use IResults from CanClose
You don't need to call base class only call the callback with true to close and false to cancel closing:public class ShellViewModel : Screen { public override void CanClose(Action<bool> callback)...
View ArticleNew Post: EventAggregator and Handlers
dfmartin1972 wrote: I came here for the exact same issue. Surprised to not see a response in the month since you posted. I also don't see an issue posted in the tracker so I am going to create one...
View ArticleCommented Issue: Unable to install Caliburn with nuget (WP 7.1) [289]
Hello,When I try to use nuget for Windows Phone 7.1 application I get following error message:```Successfully installed 'Caliburn.Micro 1.4.1'.Successfully uninstalled 'Caliburn.Micro 1.4.1'.Install...
View ArticleClosed Issue: Unable to install Caliburn with nuget (WP 7.1) [289]
Hello,When I try to use nuget for Windows Phone 7.1 application I get following error message:```Successfully installed 'Caliburn.Micro 1.4.1'.Successfully uninstalled 'Caliburn.Micro 1.4.1'.Install...
View ArticleNew Post: EventAggregator and Handlers
Sorry we missed this guys! I think it's a bug. We will investigate.
View ArticleNew Post: ViewModel with two Views - with PropertyGrid SelectedObject
I thought of a way, using an Attached Property on the ViewModel. Then I found this articlehttp://www.codeproject.com/Articles/252958/Access-Controls-in-ViewModel-using-Attached-Proper Works fine! But...
View ArticleCommented Issue: ActionMessage throws NRE when using PropertyChangedTrigger...
I know this is a pretty specific issue, but nonetheless I've reduced it down to the action message implementation.Here's the use case: call a method on my VM when a scroller viewer reaches the end of a...
View ArticleNew Post: No target found for method thrown
I'm trying to create an application which allows me to sketch some doodles on the canvas component with the help of Caliburn.Micro for MVVM. When I run the application and click on the Canvas I get "No...
View ArticleNew Post: No target found for method thrown
what is going on is your mixing view-first with viewmodel-first, and the mainviewmodel is the assigned context for both all DataContexts that are currently in your project so when you click on the...
View ArticleNew Post: No target found for method thrown
Thanks, that was great help! I fixed it accordingly and now it works, but I get a lot of NullArgumentExceptions when moving the mouse over the canvas and I even don't know why. OnMouseDown and...
View ArticleNew Post: No target found for method thrown
Nevermind, dumb copy paste mistake. OnMouseDown wanted MouseButtonEventArgs, but no button is pressed for mouse move, so MouseEventArgs was the correct one. Now it works fine. Thanks one more time for...
View ArticleNew Comment on "Obtain and Build the Code"
This doesn't work in VS 2012 for 1.4.1- I get a Cryptographic failure while signing assembly... The system cannot find the file specified. Why aren't you making the binaries available for people who...
View ArticleReviewed: Caliburn.Micro v1.4.1 (Feb 22, 2013)
Rated 5 Stars (out of 5) - I have used a few diff. MVVM frameworks and this one is the best. Great documentation too!
View ArticleNew Post: No target found for method thrown
on your MouseMove you might to change it to MouseEventArgs instead of MouseButtonEventArgs it will save you a lot of headaches :P
View ArticleCreated Issue: OnViewReady not being raised on Pivot item? [292]
I have a conductor that conducts pivot items, so I add items like this:```protected override void OnInitialize() { base.OnInitialize(); Items.Add(_createItemFactory()); ActivateItem(Items[0]);}```Then...
View ArticleCommented Issue: OnViewReady not being raised on Pivot item? [292]
I have a conductor that conducts pivot items, so I add items like this:```protected override void OnInitialize() { base.OnInitialize(); Items.Add(_createItemFactory()); ActivateItem(Items[0]);}```Then...
View ArticleCommented Issue: OnViewReady not being raised on Pivot item? [292]
I have a conductor that conducts pivot items, so I add items like this:```protected override void OnInitialize() { base.OnInitialize(); Items.Add(_createItemFactory()); ActivateItem(Items[0]);}```Then...
View ArticleNew Post: Backend access pattern (re: Games Library)
I have actually run into exactly the problems that you mention. So far only a single backend was planned so for simplicity I sticked with the "FakeBackend". The Backend is now blown up with a large...
View ArticleNew Post: Question about SimpleContainer
There is a Nuget Package Caliburn.Micro.Container which says it's for all flavours!! The project site link just goes to Caliburn.Micro, so I went looking for SimpleContainer.cs in the sources. I found...
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